Ogre
Ogrelogo.jpg




Most folklore traditions have stories of trolls,
hags,
giants,
and flesh-eaters,
and the changeling Ogres reflect those, to a certain extent.
Their tragedy is often that as they try to escape the violence that made them,
they perpetrate it.


- Changeling the Lost





Summary

Most folklore traditions have stories of trolls, hags, giants and flesh-eaters, and the changeling Ogres more often than not reflect those. Their tragedy is often that as they try to escape the violence that made them, they perpetrate it. Whatever place an Ogre finds in the world, she will find that the only way to rise above the brutality that made her what she is to accept it and use it. Of course, there is a fine line between accepting something and embracing it, a line too many Ogres cross. The Ogres who make it back through the Hedge have to be, more than any other changeling, exceptional people. Not that the Fae are necessarily picky in who they choose to abuse and brutalize: rather, the Ogres are those who managed to survive without being eaten, crippled, or beaten to death and to avoid becoming so much like the monsters that took them that they would not want to leave. They do not have to be particularly smart or cunning, but they are the kind of people who know their own mind. Most Ogres have an in-born streak of stubbornness that makes them faithful (if sometimes annoying) companions and terrible enemies.

Appearance

Contracts

Ogres gain access to contracts of Stone, allowing them great feats of strength; as well as the contracts of Oath and Punishment, allowing them to sense and pursue and punish oathbreakers.

Kiths

* Bloodbrute: Veterans of the fighting pits, Bloodbrutes were kept for one purpose only, to fight for their Keepers enjoyment.
* Corpsegrinder: Some Ogres devour death.
* Cyclopean: The Cyclopeans are like the ancient hunters and herdsmen of legend who sought men for their cooking pots: changelings who resembles Cyclops of Orchaic Greece, the one-legged Fachan of Scots legend, the three-eyed oni of Japan, the elephant-eared rakshas of India or the wind-borne footless Wendigo of North America. Although many are crippled in some way, they have profound senses to make up for it.
* Daitya: Reptilian monstrosities who can cut even a Keeper's blade and armor in twain with but a single blow.
* Farwalker: Changelings who resembles the abominable men of mystery, the possibly savage hairy creatures of the wilds whose existence straddles the divide between folklore and cryptozoology: the Sasquatch, the yeti, the Russian Alma, the Australian yowie and dozens of other wild men.
* Gargantuan: Captured by giants, these changelings had to grow to a greater stature, perhaps being stretched on racks or forced to drink noxious potions. As humans, they appear less freakish.
* Gristlegrinder: Man-eaters and gluttons, taking their cue from the English Black Annis, Scottish Red-Caps, or the Rakshas of India, but also sometimes resembling more modern Ogres, such as the masked unstoppable lunatics of slash-and-stalk horror movies.
* Oni: Vicious representations of sin as demons. Known for guzzling the blood of sinners.
* Render: The Renders were kept as living engines of destruction.
* Stonebones: Changelings who resemble the rocky giants of folklore, Nordic trolls, Native American mountain spirits and the like.
* Troll:
* Water-Dweller: Changelings who resemble the legendary water-demons of many cultures, from life-demanding river spirits through to the trolls of coastal caves and the shadows under bridges.
* Witchtooth: The embodiment of the curel, man-eating hag and the selfish, mystical monster, the Witchtooth is among the wisest and most cunning of Ogres.

Known Ogres

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