"A World of Darkness
It's never very far away.
You can glimpse it shifting in the shadows,
Hear it whispering in the static on the radio,
Feel its presence in every nightmare and every creeping feeling across the back of your neck
A world so very like our own,
Where sinister societies and ancient horrors cloak themselves in modern disguises,
And every truth uncovered reveals only a deeper mystery lurking beneath.
The Shadows call —- will you answer?"
-MET World of Darkness
Welcome to the Mind's Eye Society! We are an international gaming organization dedicated to the enjoyment of White Wolf's World of Darkness. We support a global live-action roleplaying chronicle as well as social events, community service, and charity fundraising.
Becoming a member of the MES gives you access to the largest and best World of Darkness chronicle in the world. You will be able to play your favorite games with thousands of other club members, meet new friends and get exclusive sneak peaks and other perks from White Wolf. All memberships are processed through MES's online portal. Go to http://mindseyesociety.org.
What Is The World Of Darkness?
We can't know when humans first started telling stories, or why. But it's a safe bet that the first tale tellers used their craft to explain the mysteries going on around them. Indeed, some of the most ancient stories that are still told today grapple with the biggest mysteries of all — life, death, creation, redemption and the ongoing struggle of good versus evil. The World Of Darkness is a Storytelling game, because it's an opportunity for you to participate in the deeply human endeavor of telling stories.
The stories told in this game are set in the World of Darkness. It's a place very much like our world, sharing the same history, culture and geography. Superficially, most people in this fictional world live the same lives we do. They eat the same food, wear the same clothes, and waste time watching the same stupid TV shows. And yet, in the World of Darkness, shadows are deeper, nights are darker, fog is thicker. If, in our world, a neighborhood has a rundown house that gives people the creeps, in the World of Darkness, that house emits strange sighs on certain nights of the year, and seems to have a human face when seen from the corner of one's eye. Or so some neighbors say. In our world, there are urban legends. In the World of Darkness, there are urban legends whispered into the ears of autistic children by invisible spiders.
The Elements of Stylish Horror
The Worlds of Darkness book presents rules for playing a type of roleplaying game called Storytelling. In this type of game, the traditional elements of a story — theme, mood, plot and character — are more important than the rules themselves. The rules serve to help you tell stories about your characters in an interactive experience. They help prevent arguments and provide a solid basis for handling elements of chance, but they don't overshadow the story itself. The triumphs and tragedies of your characters as they try to survive and even thrive in the World of Darkness are the main focus, not dice rolls or lists of traits.
Storytelling games involve at least two, although preferably four or more players. Everybody involved in the game participates in telling a group story — the players create and act out the roles of their characters, and the Storyteller creates and reveals the plot, introducing allies and antagonists with which the players' characters interact. The players' choices throughout the course of the Storytelling experience alter the plot. The Storyteller's job isn't to defend his story from any attempt to change it, but to help create the story as events unfold, reacting to the players' choices and weaving them into a greater whole, introducing secondary characters and exotic settings. In order to play the supernatural creatures that inhabit The World of Darkness, you must purchase a companion book such as Vampire: The Requiem.
What is a roleplaying game you may ask?
A roleplaying game is a group oriented activity (usually 4-6 people) wherein players assume the roles of characters and act out those parts during stories presented to them by a "Storyteller". The Storyteller will make up fictional events and players react to those events while sitting around a table. In the case of Vampire: The Requiem you play supernatural creatures of the night with dark powers, an elaborate hidden social/political structure and as unquenchable thirst for blood.